﻿//using System;
//using System.Collections;
//using System.Collections.Generic;
//using EzFrameWork;
//using LitJson;
//using UnityEngine;
//using UnityEngine.Networking;
//public class WeatherTestCode : MonoBehaviour {

//	void Start () {
//		WeatherData weatherData = Weather.CreateWeatherData (WeatherID.GetWeatherID ("长春"));
//		Debug.Log (weatherData.GetWeather ());
//		Weather.GetWeather (WeatherID.GetWeatherID ("长春"), e => {
//			Debug.Log (e.weatherinfo.temp);
//		});
//	}

//	void Update () {

//	}
//}